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Post Info TOPIC: i need to render solid volumetric cuthrough" object.


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i need to render solid volumetric cuthrough" object.
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HI,

 I need to render a cut through object as being solid. So when i move the camera into an object - i need it to be "semi-solid" - like volumetric fog would do.There are other geometry sticking in and out to and through this geometry. I have tried setting up procedural slice - without useable result I have tried volumetric fog - adding volume material to object - but i dont think it can work? since it is only I have tried with any setup with depth, camera depth etc. in the material - but when i cut through the object i will always see the inner objects.  Does anyone have any idea?

 Please help.

Thanks!

I didn't find the right solution from the Internet.

References: https://forums.unrealengine.com/development-discussion/rendering/1381307-i-need-to-render-solid-volumetric-cuthrough-object

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