I need to render a cut through object as being solid. So when i move the camera into an object - i need it to be "semi-solid" - like volumetric fog would do.There are other geometry sticking in and out to and through this geometry. I have tried setting up procedural slice - without useable result I have tried volumetric fog - adding volume material to object - but i dont think it can work? since it is only I have tried with any setup with depth, camera depth etc. in the material - but when i cut through the object i will always see the inner objects. Does anyone have any idea?
Please help.
Thanks!
I didn't find the right solution from the Internet.